Advancing a Budoka Option 2




The path of the Budoka is not a simple one. There are no shortage of possible ways one can advance. Before advancing, however, stats must be considered. A dexterity of 20 is almost a necessity, and using some stat quests to boost dexterity is prudent. As well, strength and constitution of 18 or higher is strongly advised. Intelligence over 10 is also useful.
Keep in mind the advancment path below is only a guide. You don't have to follow it. It happens to be basically the advancement plan I use. If you follow it and are not happy with the results, don't come complaining to me.


Elkanah's Complex Advancing Plan

In newbie guild do Fighting, Covert, General and Mental to 5.
Join the guild.
Advance Fighting.Points to 10.
Advance Fighting.Combat to 10.
Advance Fighting.Combat.Melee to 15.
Advance Fighting.Combat.Melee.Sharp/Blunt/Unarmed to 300.
Advance Fighting.Combat.Dodging to 15.
Advance Fighting.Combat.Dodging.Melee to 300.
Do Covert.Stealth to 200 as early as you wish. It will raise a number of levels, and if you have Displace, it will boost your image count.
Before level 25 do Mental and General, if you want. I generally do, because these skills are useful at low levels.
Advance Mental.Corporeal to 10.
Advance Mental.Corporeal.Bio to 15.
Advance Mental.Corporeal.Bio.Self to 25.
Advance Mental.Corporeal.Bio to 25.
Advance Mental.Corporeal to 25.
If you aren't planning to chose Displace, skip down and just finish mental to 25.
Advance Mental.Incorporeal to 10.
Advance Mental.Incorporeal.Psi to 15.
Advance Mental.Incorporeal.Psi.Defensive to 25.
Advance Mental.Incorporeal.Psi to 25.
Advance Mental.Incorporeal to 25.
Advance Mental to 25.
Advance General.Perception to 200.
Advance General.Searching to 200.
Advance General.Smithing to 10.
Advance General.Smithing.Weapon to 100 or more.
Advance General.Smithing.Armour to 100 or more.
Advance General.Movement to 10.
Advance General.Movement.Sailing to 145 or more at the Sailing Shop.
Advance General.Movement to 100 at the KT Trainer.
Advance General.Movement.Climbing to 100 or more.
Advance General.Lore, General Charisma and General.Evaluation as desired.
Advance Fighting.Combat.Melee to 300.
Advance Fighting.Combat.Dodging to 300.
If you are using sharp or blunt, and you wish to have parrying ability, advance Fighting.Combat.Parry to 300.
If you plan on being an expert with shurikens, advance Fighting.Combat.Range.Thrown to 300, then Fighting.Combat.Range to 300.
Advance Fighting.Combat to 300.
Advance Fighting to 300.
Advance Fighting.Points to 300.
Advance Covert to 200, after doing Covert.Stealth to 200.
Advance Covert.Hiding to 200.
Advance Covert.Thieving.Sleight of Hand to 200.
Advance Covert.Thieving to 200.
Do the remainder of Fighting, Covert, and General as desired.


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